I'm wondering if there's some kind of callback function I could call to make any manipulation I do on an object constraint aware. For example, if the symmetry constraint is set for two instances just so they are symmetrical along an axis. If I use non-interactive SKILL command to change one of the instances e.g. dbMoveFig(), the other objects will not move and it will break the constraint right away with warnings marker drawn on top of both instances.
Any way I can get around this problem without using functions like leHiMove()? Thanks!