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The Future of Gaming Engines

The graphics and the 3-D realistic experience produced by today's gaming consoles have come a long way from the vintage two-dimensional Pong and Alien Attack games of some thirty years ago that ran on such platforms as the Commodore 64, Atari and Intellivision. Today, the dominant platforms—Microsoft Xbox, Nintendo Wii, and Sony Playstation—deliver consumers an entirely new level of interaction, power and realism.

As gaming consoles and PCs evolve, what future chip innovation is required to support this trend and what's the role for Cadence Design Systems? To get answers to these questions, Cadence sponsored a 'Gaming Chips: Fueling Innovation' roundtable on October 11th, for press and analysts in San Francisco.

The roundtable was moderated by industry analyst Dr. Jon Peddie and panelists included:

  • Robert Feldstein, Vice President of Engineering, AMD
  • Ted Vucurevich, Chief Technology Officer, Cadence Design Systems
  • James A. Kahle, IBM Fellow and Director of Processor Technology
  • Randy Stude, Director of Gaming Program Office, Intel
  • Jonah M. Alben, Vice President of Graphics Processing Unit Engineering, NVIDIA Corporation

Panelists gave high-level overviews of chip technology currently powering the gaming market, and discussed Moore's Law and the evolution of this technology since the very first gaming consoles, graphic chips and cards were introduced to consumers. In addition, they speculated on what applications beyond the gaming console stand to benefit from the extreme processing power of today's gaming chips, and what goes into the design and product development of a gaming chip.

In attendance were 11 journalists and analysts, from publications and organizations including USA Today, San Jose Mercury News, San Francisco Chronicle, CNET, ExtremeTech.com, IDC, Gamasutra, EDN, GameSpot, TheStreet.com, and Envisioneering.

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