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Send Yourself A Copy
Cadence SKILL,Skill Code
ASCII
Cadence 6.1
CCSslotMetal.il update
coordinates
create path
deRegUserTriggers hiDeleteMenu deUnRegUserTriggers Banner Menu
environment variable
instance
Instance Origin
loading files
multipart path
Multipart_path_Skill_code
path
pcell
PCell Skill
rod
save
skill
skill code or command
SKILL multipartpaths
skill path bus
skill programming
To the attention of Mr. Andrew Beckett
triggers
update
Re: hiSaveAsViewFile() trouble in Virtuoso v6
Hello Derek, or others who may see this thread, I am running the script below to operate on the Design Tree saved out to the shell as an ascii file, but the hiSaveAsViewFile() cmd does not overwrite an existing file. Is there a way to force hiSaveAsViewFile() to overwrite an existing file? If not, I...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Fri, Mar 1 2013
How to specify coords for leHiCreateInst() ?
Is there any way to either add coordinates to or pass coordinates to leHiCreateIns() without clicking in the interface? I would like to place instances generally at the origin, but often at other known coordinates, and would like to do so without first zooming in close enough to get an exact snapped...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Mon, Feb 11 2013
hiSaveAsViewFile() trouble in Virtuoso v6
I have a script (http://www.cadence.com/Community/forums/p/24288/1317148.aspx#1317148) that will save the design tree file to a shell to run a shell script on, working in Virtuoso v5, but is breaking in Virtuoso v6 on the command hiSaveAsViewFile. The Save File As form looks quite different in v6, but...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Tue, Feb 5 2013
Viewing a shell ascii file and creating a shell path
I am using the view() function to open an ascii file from the shell, but it opens the file in the form/window in Virtuoso looking at the tail end of the file. EG if the ascii file is larger than the viewing window, the contents scroll down to the end of the file. Is there a way to use view() to open...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Thu, Nov 29 2012
Re: Slotted Metal paths - updated form for v5.1.41
Thanks D, I think I corrected the source of the compare problem, and I am using the abs() function for the comparison. The script seems to be working well, though I would like to hear if anyone that finds this useful also finds a bug. Surely that will never happen. : ) I have kept most of Lawrence's...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Fri, Nov 16 2012
Re: How to Update a custom Menu using a Menu item without deUnRegMenuTriggers()
Hello, I am using the folowing code to use a menu item to update the menu contents and functions but it is not working properly. Using the Update item, I see all the right messages in the CIW, stating that functions have been redefined, but the functions do not really update (operate according to updated...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Tue, Nov 6 2012
Can we fill a rodCreatePath with rectangles?
Hi, There is an option to fill a rectangle with many small rectangles using subRectArray or rodfillbBoxwithRects. But is there a way to fill a path, created using rodCreatePath, with rectangles? I am writing a pcell code and need to fill a path with contacts. Thanks in advance.
Posted to
Custom IC SKILL
(Forum)
by
sherrymi2
on Tue, Nov 6 2012
Slotted Metal paths
Does anyone know of an updated version of the CCSslotMetal.il script for slotted metal paths? This code is very old and has little flexibility for things like defining the size of the slots, width of the path, etc.
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Mon, Nov 5 2012
How to Unregister a custom Menu using deUnRegUserTriggers()
Referencing an old post by Andrew Beckett, (Andrew if you could please clarify how to do this) http://www.cadence.com/Community/forums/p/17476/1245483.aspx#1245483 I am trying to build a menu which includes a menu item to re-load the menu. The purpose is for adding new items and for testing and debugging...
Posted to
Custom IC SKILL
(Forum)
by
jaleco
on Fri, Nov 2 2012
Page 1 of 1 (9 items)