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 SKILL : Virtuoso-L : how to track mouse pointer movement 

Last post Mon, Apr 1 2013 11:49 AM by Girishankar. 2 replies.
Started by Girishankar 30 Mar 2013 07:47 AM. Topic has 2 replies and 694 views
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  • Sat, Mar 30 2013 7:47 AM

    SKILL : Virtuoso-L : how to track mouse pointer movement Reply

    Andrew, All,

     I've looked around and experimented, but couldn't find a way to track mouse pointer movement and use it in a loop to do some function.

    For example: If one were to implement the stretch function (i.e. mimic leHiStretch) or to implement a custom ruler function, how could that be done? The enterPoints is a great way to input 2 points - addPointProc and doneProc can be used to start and end, but any ideas on how to track the mouse movement after the first point is entered and keep updating a shape as and when the mouse moves and to stop when the second point is added (clicked)?

    Tried hiGetDbuPoint in a while(1) type of a loop, but it seems to go crazy and am unable to get a smooth stretch function..

    The main intent was to try a custom leHiStretch (with a slightly modified functionality - to say automatically stop stretching beyond a certain point, or to stretch few other edges in addition that weren't actually selected, etc.).

    Thank You,

    GS.

    • Post Points: 20
  • Mon, Apr 1 2013 10:35 AM

    Re: SKILL : Virtuoso-L : how to track mouse pointer movement Reply

    You're effectively after some kind of custom rubber-banding function. Well, the only public ones that are available are the enter.* family (e.g. enterPath, enterBox, enterLine etc - you can't build your own at the SKILL level). 

    Anything else, please contact customer support - it may require an enhancement.

    Regards,

    Andrew.

    • Post Points: 20
  • Mon, Apr 1 2013 11:49 AM

    Re: SKILL : Virtuoso-L : how to track mouse pointer movement Reply

    Hmm.. Ok Andrew, Thanks for the prompt response ! 

    • Post Points: 5
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Started by Girishankar at 30 Mar 2013 07:47 AM. Topic has 2 replies.